There's been some improvements since last video of the Dynamic Shader Reloader. The UI is startting to look tidy and smoother. Currently, working out the kinks of the camera. Next video will show cool features that I'll like to implemend. Picking will be possibly in next video, which I've been working on. I've been going back and forth with the idea of having a terrain editor or have the game mostly indoor. I beleive one scene will be outdoor then mostly indoor. So, it's a toss up.
Here's the video showing latest changes. Hope all you like! Throw any ideas or feed back and I'll appreciate it!