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vortxEDIT : Asset treeview

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mixmaster

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hmmmmm, almost right :-) I'm still a little confused with how you handle root nodes in a NSOutlineView Node tree. So I just show the Root node here in the Asset view far right.

Screen Shot 2012-10-02 at 4.24.54 PM.png

If anyone has any ideas please let me know thanks !
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All good, this problem is all fixed now. Cocoa is strange :-) or should I say NSOutlineView is !

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The asset OpenGL View now shows selected Mesh objects. I need to add Texture viewing and move the camera to fit the selected mesh object into view.
Almost falling asleep, calling it a night.

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LOL I try not too... And now the asset view displays all assets, might take a break now.

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