Jump to content
  • Advertisement
  • entries
  • comments
  • views

Swanky new bathroom setup and moving buildings

Sign in to follow this  


I created some new placeholder art for the bathroom setup as well as adding the mirror that I had somehow missed:

Also, wherever these people live, they seem to have moving buildings:

I didn't quite like the layout for the street, so I decided to change it a bit and add some color.

I'm going to make a few changes to SAGE, which I'm hoping to do during lunch tomorrow. I'll probably break most of the objects in the demo, but it should be a quick fix. Basically, I want to eliminate the need for a sprite. At the moment I'm having to create textures and sprites for any object, regardless of whether or not it is visible. This is going to cause unnecessary bloat and it's just wasting time.

The other change is adding the ability to mark objects as trigger-able, but not interactive. This way I can make doorways/exits that you can trigger, but not use verbs on. It's causing some issues and making the scripting a mess;if you use a verb on an object, it doesn't get triggered so I'm having to place the scene changing code in the function for every verb as well as the trigger function.

Time for bed; I'll post an update tomorrow on how the changes go.
Sign in to follow this  


Recommended Comments

Thanks guys!

@Prinz Eugn: Indeed it does, but using the placeholder has helped speed up scene development and testing a bunch.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!