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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Day 635 to Day 641 - Game Trailer, WorldAlpha Story & Alpha Testing

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worldalpha

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Lots of exciting things have been happening every week, as more and more people get involved in the project. It is exciting for me to see what I have been envisioning for the last almost 2 years finally coming into fruition.
Game Trailer
Well, I realize that our first game trailer was all concept, but we finally have enough gameplay and UI in place to do an actual gameplay trailer. So, we present to you our first true game trailer. I hope you enjoy. Let me know your thoughts.



http://www.worldalpha.com/videos/worldalpha-game-trailer


The Passage to WorldAlpha: StoryGuide to a New Society
Thinking about WorldAlpha, I realized that it really needs a story to go along with it. So, having an award-winning short story author in my brother, I decided to use his services to create the back story to WorldAlpha. So, I present to you The Passage to WorldAlpha: StoryGuide to a New Society001.jpg
Alpha Testing
It has been an exciting week as we have had alpha testers trying out the economy section of the site. Bugs have been found and suggestions have been made, but overall I think the testers have enjoyed the game, and it the depths that it has. With no real tutorial, players found it a little "confusing" at first, but soon got the hang of it. I'm hoping that the deeper complexity of the game, will be a real feature to those wanting to explore the depths of social strategy gaming.
Next week we will be announcing the rest of our Alpha and Beta testing dates. So, be sure to sign up to be a beta tester, if you haven't already.

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