• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
  • entries
    707
  • comments
    1173
  • views
    432737

The Warehouse - Demo v0.1

Sign in to follow this  
Followers 0
Programmer16

1259 views

Here it is: TheWarehouseDemo.zip

After I built the installer I realized that I kind of forgot to add the ending sequence, so it just kind of ends at some point (the screen will fade black and the the inventory display will pop back up.) I'll upload a better version ASAP.

Again, this is a very rough copy; the art is just placeholder, the dialogue needs to be spruced up, and the scenes need some more filler. That being said, any and all suggestions, criticism, questions, etc. are welcome.

[edit]
I've attached a walkthrough document, but please use it as a last resort. If things are too difficult/don't make sense, please say so! There are 6 scenes for you to play through:
Bar
Bar Bathroom
Main Street
Warehouse - Entrance
Warehouse - Inside
Warehouse - Rear Hallway
[/edit]

Bug/Error List
I'm going to keep a list of bugs/issues reported here.

  1. David walks through the bar [ Fixed in v0.2 ]
  2. The stall's mouth verb is "eat" [Found by Black-Rook; Fixed in v0.2 ]
  3. None of the bathroom trash can's script is filled out [ Fixed in v0.2 ]
  4. If you use the key on the warehouse door again it tries to repeat the script [Found by Black-Rook; Fixed in v0.2 ]
  5. Screen overlay (for fading in/out and time of day) covers up menus

[edit 2]
Which would be preferred: an updated installer or a zip containing updated files? I guess I could do both.

I really would like to do a "launcher" style setup similar to MMOs, but I'm not sure how well received that would be. I personally think it would be way better than having to download patches and such. Open the game and viola, new files to download. And no, I wouldn't lock things out if it couldn't connect to the server; I'm not thinking DRM or anything.

1
Sign in to follow this  
Followers 0


12 Comments


Hey! I just finished playing the demo!

The installer doesn't seem to uninstall or update the previous one, it just adds another folder instead. (One reason why I hate installers).

When you walk up to the stall or garbage can, it has the option to 'Eat Stall'. Not sure if that was intentional. ;)

Other than that everything is great! I'm assuming you cannot get past the bathroom stage? I have a cue ball, but I cannot use it. I tried to throw it through the window it escape! haha!
1

Share this comment


Link to comment
[quote name='Black-Rook' timestamp='1349658380']
Hey! I just finished playing the demo!

The installer doesn't seem to uninstall or update the previous one, it just adds another folder instead. (One reason why I hate installers).

When you walk up to the stall or garbage can, it has the option to 'Eat Stall'. Not sure if that was intentional. ;)

Other than that everything is great! I'm assuming you cannot get past the bathroom stage? I have a cue ball, but I cannot use it. I tried to throw it through the window it escape! haha!
[/quote]
Lol, yea that would be wrong; I'll put that down to correct.

I think I'm going to have to rework the first puzzle as most everyone has issues with it so far. There's a lot more for you to do yet.

That's why I posted it up here though; to see if my puzzles made any sense and such. Thanks very much for the feedback!
0

Share this comment


Link to comment
[quote name='Black-Rook' timestamp='1349658380']
The installer doesn't seem to uninstall or update the previous one, it just adds another folder instead. (One reason why I hate installers).
[/quote]
Sorry, I forgot to comment on this. I think that is due to me changing the product name; I'm not sure though. I'm not a big fan of installers either, but I'm using it as it automatically downloads and installs the prerequisites (.NET 4.0 Client and XNA). I'll definitely test the next one before releasing to make sure that it updates or at least uninstalls the previous version. Thanks for pointing this out!
0

Share this comment


Link to comment
[quote name='Black-Rook' timestamp='1349663392']
Haha looks like I missed interacting with the pool table.... I thought hey, why not throw the cue ball through the window!
[/quote]
Lol that's an idea, but I don't think David would be very happy about that :P
0

Share this comment


Link to comment
This is why I stay home on the weekends! haha! God forbid I had to sneak out of the bar to get my wallet! Then again, I wouldn't come back! ;) Or would I?

I shall play the rest shortly, just finishing up some code! :)
1

Share this comment


Link to comment
[quote name='Black-Rook' timestamp='1349665030']
This is why I stay home on the weekends! haha! God forbid I had to sneak out of the bar to get my wallet! Then again, I wouldn't come back! ;) Or would I?

I shall play the rest shortly, just finishing up some code! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[/quote]
Haha, I'm the same way. I'd intend to come back, but my laziness would win out ;)

Thanks, I really appreciate your time and input!
1

Share this comment


Link to comment
I found a bug, wish I saved before it happened! haha

When you enter the warehouse and unlock the door and go inside. If you exit the warehouse right after, and try to go back in with the key the screen fades black, and will not load the scene. I'm assuming this is only supposed to occur at the end.

Well, I completed the demo! I must say the best thing about this game is that it leaves you wanting to find out more!!! Much like reading a novel! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] I cannot wait to find out more!!
1

Share this comment


Link to comment
[quote name='Black-Rook' timestamp='1349669335']
I found a bug, wish I saved before it happened! haha

When you enter the warehouse and unlock the door and go inside. If you exit the warehouse right after, and try to go back in with the key the screen fades black, and will not load the scene. I'm assuming this is only supposed to occur at the end.

Well, I completed the demo! I must say the best thing about this game is that it leaves you wanting to find out more!!! Much like reading a novel! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] I cannot wait to find out more!!
[/quote]
Awesome, I'm glad you liked it and thanks for the bug information! I'm pushing to get done; I'm working steadily at really polishing things off and my brother should hopefully be delivering some sketches this coming weekend.

I'm also working on putting together a Kickstarter to fund art, music, and marketing; hopefully that goes well and I can get some music and art into the game :D

Thanks again; I really appreciate the input and I'm happy you enjoyed it!
0

Share this comment


Link to comment
[quote name='Black-Rook' timestamp='1349669335']
I found a bug, wish I saved before it happened! haha

When you enter the warehouse and unlock the door and go inside. If you exit the warehouse right after, and try to go back in with the key the screen fades black, and will not load the scene. I'm assuming this is only supposed to occur at the end.

Well, I completed the demo! I must say the best thing about this game is that it leaves you wanting to find out more!!! Much like reading a novel! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] I cannot wait to find out more!!
[/quote]
Well, fixing that lead to an even worse bug lol. Each object has a state value (numeric), so when you use the key I change that and do testing in the script. This way, when you use the key again it just takes you back in to the warehouse. The new bug was due to the "objects without sprites" change that I made the other day; the game instantly crashed when going back to the entrance because it was trying to apply the stored sprite state (which was null because there is no sprite.)

Anyway, all fixed up and will be in the updated version. Thanks again!
1

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now