So, here's the next iteration, cleaned up the texture, changed the rendering setup, the texture color and the anatomy (abs):
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Rat Creature Wip
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riuthamus
Very clean, the only thing that bugs me is the back muscle... Just seems off... i dont know why. Otherwise I think this is a very good model and texture.
October 10, 2012 07:11 PM
I think the issue is spines are actually more recessed, with the thickness of the back more around the actual shoulder joint. The center of the back should be more concave, where in your model you have it bulging outward too much.
Here is a naked man to illustrate: http://artlearner.files.wordpress.com/2011/08/surface-anatomy-back.jpg
Here is a naked man to illustrate: http://artlearner.files.wordpress.com/2011/08/surface-anatomy-back.jpg
October 11, 2012 01:22 AM
Hehe, I always wanted to keep away from anatomy, but this character (my first which I make completely alone) is more like an anatomy study than a character for my game :-)
So, back and color variation are the next steps, thanks for the input. [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]
So, back and color variation are the next steps, thanks for the input. [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]
October 11, 2012 03:24 AM
Ha, you can't really get around anatomy with characters (unless you only draw mechanical things, like some crazy people...). It's one of those things where it's way easier to [i]see[/i] that something is wrong than [i]know[/i] what is right.
You're right on track though, looks great!
You're right on track though, looks great!
October 11, 2012 03:48 AM
October 11, 2012 04:12 AM
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