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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Engine Test

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Hello guys!

This is a small video of a dungeon crawler in development to test the Lotus engine.

The quality of the video ended up not being very good, I'm working on it, will replace the link with a better quality as soon as its up.

On this video you see skills being used for the first time. Fonts and everything on the interface has been improved a bit, and NPCs have been added correctly. This NPC assigns a quest to the player, consisting in killing spiders. Creatures have loot, which shows up on the top left corner of the screen.

Attacking costs stamina, which is recovered with time. Without stamina the player can't melee. Running and using skills also costs stamina.

No footage of the editor, just showing some attempts at improving the ui and having some decent-ish gameplay.


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Your game look great, really like this kind of rpgs.

Some thoughts about your title screen. This one is really missleading, when I saw it, I thought about a witcher like 3d rpg. A title screen is always a good way to attract an audience, but it could be poison too, when it build up false expectations for an otherwise good game ! In comparision take a look at the title screen of dungeons of dredmor, which is a game similar to your, which gives not an missleading impression IMHO.

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Hey Ash, thanks, I made that little title screen just to put something there (mainly because I like editing those things, hahaha), since most of the graphics I'm using are placeholder and this is just meant to test the engine.

To avoid problems I replaced that title screen image with a very simple one, which actually looks pretty cool :P will post that on the next video.

Also removed that parchment background on the pre game screen and went with a black background with white text, that ended up looking much better IMO.

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