Advertisement Jump to content
  • Advertisement
  • entries
  • comments
  • views

Classic RPG #1 - Task 6 - Update 2 (Video)

Sign in to follow this  


Hello everyone!

I've finished programming the inventory system for equipping, removing, and getting loot from enemies!

I've posted a video below:

(Watch in HD - Fullscreen for best viewing)


Thanks for watching! I will be working on a few more things before heading onto Task 7!
Sign in to follow this  


Recommended Comments

Nice video, as always. I like the way the inventory system works! Looking forward to seeing the rest of the systems at work.

Share this comment

Link to comment
Hey! The battle system, pressing a key, then moving to the enemy, pressing again, did you base those controls in another game you played before? I wonder, because its pretty interesting and I believe I haven't seen that before.

Share this comment

Link to comment
Very interesting to see. So your goal was to KEEP it very old school? Interesting choice for sure but I like what you are doing.

Share this comment

Link to comment
Just a question, in the world will you be able to see the armor/weapons actually on your character or is that only in the inventory?
Very cool watching the progress of this nonetheless.

Share this comment

Link to comment
riuthamus: Yes, I'm looking to keep everything simple as one might put it.

HabitueGames: Currently you will not be able to view equipment in the world, however this is such a simple thing to program I might just add this in later.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!