Classic RPG #1 - Task 6 - Update 2 (Video)

Published October 14, 2012
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Hello everyone!

I've finished programming the inventory system for equipping, removing, and getting loot from enemies!

I've posted a video below:

(Watch in HD - Fullscreen for best viewing)

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Thanks for watching! I will be working on a few more things before heading onto Task 7!
4 likes 6 comments

Comments

Programmer16
Nice video, as always. I like the way the inventory system works! Looking forward to seeing the rest of the systems at work.
October 14, 2012 04:57 PM
arthursouza
Hey! The battle system, pressing a key, then moving to the enemy, pressing again, did you base those controls in another game you played before? I wonder, because its pretty interesting and I believe I haven't seen that before.
October 14, 2012 07:09 PM
Programming020195BRook
It's based on the classic turn based RPG's. I added in the freeze of enemies when attacking however.
October 14, 2012 11:15 PM
riuthamus
Very interesting to see. So your goal was to KEEP it very old school? Interesting choice for sure but I like what you are doing.
October 15, 2012 03:50 PM
HabitueGames
Just a question, in the world will you be able to see the armor/weapons actually on your character or is that only in the inventory?
Very cool watching the progress of this nonetheless.
October 15, 2012 05:34 PM
Programming020195BRook
riuthamus: Yes, I'm looking to keep everything simple as one might put it.

HabitueGames: Currently you will not be able to view equipment in the world, however this is such a simple thing to program I might just add this in later.
October 17, 2012 05:58 AM
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