Not to be rude to the developer, but if you're like me the Kickstarter page may put you off. However, the game itself does look like it would be fun; I'll definitely be chipping in once I get paid this week.
I started working on the assets for chapter 1 of The Mysterious Life of Aaron James while I'm waiting on art. I've run into a few issues, a couple of which will sadly break save files. I forgot to serialize some state values (scale and visibility), which I thought I could work around using save file versioning, but it sets them to false by default. I'm going to continue looking into it to see if I can get around it, but as it is still in alpha stage I'm hoping nobody gets too mad if I end up breaking game saves.
I've also started working on a new engine that I'll be working on in the background. This will give me something to do when I'm bored/stuck on The Mysterious Life of Aaron James. This will be a really fun project too as it has some of my favorite features: shooting, item creation, exploration (please don't take that as I'm not finding The Mysterious Life of Aaron James fun to develop because I am; I love P&C adventure games, but I also love maiming things, creating things, and exploring.)
Anyway, I'm working on getting the new project set up and all tasked out on TeamworkPM and then I'm off to bed.
For those that missed it: version 1.0.5 of The Mysterious Life of Aaron James is out. I've also updated our website and added a project page for the game with screenshots and a download link.