In theory, the port won't be too bad. SENG has a whole bunch of platform agnostic game-running code, and 10FF has a bunch of content that should also be platform agnostic. The big bits that need to be ported are the graphics rendering code, and the UI code. Neither of these bunches of code are too sophisticated, so porting them shouldn't be too bad. In theory.
My current task is replacing a bunch of DirectX specific code with platform agnostic equivalents. Things like 3D math and 3D model loading. I can do all of this coding on Windows in 10FF, which is handy because I can immediately test it rather than doing a massive, monolithic port and then debug for weeks/months.
In the meantime, for a screenshot, here's a tile rendering test I did in the iPad emulator: