• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
  • entries
  • comments
  • views

Dropping Like Files - Zipping Without Libraries on Windows

Sign in to follow this  
Followers 0


If you haven't been living under a rock (or in a non-Windows world) you'll know that since XP, Windows has had zip file extraction and creation. You may also know that what it doesn't have, is a defined API so us normals can leverage it programmatically. But there are ways and means.

Think about it, the usual way you'd interact with zip files is through the shell. You'd highlight a bunch a files and "Send To" a Compressed Folder or drag them into an existing folder and voila. There's obviously some code behind that's actually doing those things, and since you can do them from 'Open File' dialogs and the like, it can't be code within the Explorer executable.

You can search Google all you want, but you'll only find that MSDN isn't sandbagging and there are no directly exported functions to create zips. What you may find is that shell32 and friends do have functions and interfaces to duplicate the Shell's methods of dragging, dropping and sending to, so that seems a good lead to follow...

Continue reading on Just Let It Flow

Sign in to follow this  
Followers 0


[quote]You may also know that what it doesn't have, is a defined API so us normals can leverage it programmatically.[/quote]
Us normals use normally [url="http://www.zlib.net/"]zlib[/url].

Share this comment

Link to comment
[quote name='Ashaman73' timestamp='1350540264']
You may also know that what it doesn't have, is a defined API so us normals can leverage it programmatically.
Us normals use normally [url="http://www.zlib.net/"]zlib[/url]. [/quote]

Haha, yeah I'm well aware of that. It's not such a good tool to show how to simulate dragging and dropping in Windows though. The zipping aspect is just a useful angle a) to base it on and b) fit it in with the 'unseen side of Windows' theme of my blog.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now