• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
  • entries
    88
  • comments
    105
  • views
    70125

vortxGE : single code base

Sign in to follow this  
Followers 0
mixmaster

1011 views

After playing with the IOS engine code base for a while now I was confident I could recombine the 2 engine code bases together.... 4 hours later its all done and working very well, even sorted a small bug when a mesh file was missing and the engine still tried to access its bounding sphere for culling

vortxEDIT and iPhone/iPad projects are all under the same workspace now, very nice.

OneEngine.jpg

0
Sign in to follow this  
Followers 0


2 Comments


I was about to start work on Load functions when I noticed the new ARC wasn't working well with NSOutlineView, the Items I create had no way of being released when I wanted to clear the view hmmmmm. I cannot find any info on this problem online. So its back to Manual RC, but I just marked files that needed MRC.

After changing all code needed I found some strange ARC bugs were all gone, I was getting random Leaks maybe every 10th time I ran the App from my GL controller classes, strange because these bits of code are very simple and seem perfectly fine. After the changes all is well. go figure !
0

Share this comment


Link to comment
Lots of code cleanup done, Now I'm finally ready to add Project Loading. That will be sooooo nice.
0

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now