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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Freebie - CodeSync

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First, I would like to share a tool developed a year or two ago to aid in sync'ing files - especially code.
You can find it at http://achild.wikidot.com/codesync

"Another file sync'ing tool?" you ask?

Well, sort of.

"But why?!" you ask?

I suppose it is better described as a folder comparison tool. It doesn't even have it's own merge functionality (you set up an external merge tool). It would be silly to try to replicate what, say, WinMerge already does. (I like WinMerge).

Maybe my google-fu stinks, but at the time I could not find a simple, quick, and straightforward tool that would compare more than 2 folder hierarchies simultaneously. ... and save my paths so I can do it again ... easily. I'm sure they exist. But I couldn't find one. So here one is. And I can be sure it has features I need. And it can be quick and easy to use. And it backs up every change in case I mess up and don't realize it until weeks later.

So if you have any need for such a thing, feel free to use this. I'm open to suggestions on any improvements, and especially to bug reports. Because I'm now releasing it publicly, there are a few minor issues that will be addresed in the near future, but it is quite usable. Do note however that it requires .NET 2.0 and therefore is a Windows only application. If it becomes insanely popular some how I may port it, but we'll cross that bridge if and when that happens.

Of course, here's a screenshot or 2:


And on that note - the next journal entry will in fact be talking about the little detail of saving file paths to resources in your game data files.

PS Can anyone tell me how to resize an image on here? I have tried multiple things but apparently I'm missing it sad.png

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