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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Possible iPhone / iPad Development

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Programming020195BRook

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I've been looking to jump into app development for quite some time now. There are a hand full of applications and game ideas I would like to create and release. However, I'm not willing to purchase an iMac as I'm a Windows user unless it's the only good option.

I did find DragonFireSDK http://www.dragonfiresdk.com/

Would this be a recommended option to begin development? I don't mind purchasing software, so any suggestions are appreciated!

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I've been doing some more research and found Marmalade, however these SDK's have some pitfalls. I think I might just dish out money for a Mac and start development in a few months from now.
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Never used it myself, but pitfalls aside (as with anything), I have heard many good impressions about Marmalade, and never a bad one. Just sayin'.
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Well there is always Windows 8 Metro. No need to jump ship, but if you think its the right thing to do as I did I would highly recommend getting an iMac and learning Xcode. It will make life easier in the long run. If I can help in anyway just send me a PM.
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I started my iOS development on a Mac Mini. $600 for a pretty good dev platform.

I'm using Cocos2d for the development library. It works wells with the native Cocoa Touch libraries, but doesn't do 3D. Not a problem for me with my sprite-based games, but it is something to consider. There is a Cocos2d-x fork for porting to Windows, but I haven't delved into it yet and I'm not sure it would work in the reverse direction.
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[b]Start with the basics,[/b] Black-Rook, by using [url="http://en.wikipedia.org/wiki/Mobile_application_development"]Wikipedia[/url]. Plenty of references, see alsos, and a long platform list.
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For iOS using Objective-C is a walk in the park for me because I've programmed in C and C++ for so long. :)

Numenor, I would just use a Mac with Xcode programming in Objective C. I just wasn't sure if it was wise to stay with Windows and try to shortcut buying a Mac, but I'm going to buy one anyhow.

Thanks for the link, this will give me a good look at other mobile devices.
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