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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Full Time Indie

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HabitueGames

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Hey everyone, this isn't really an update on Archer Alec, more of an update on.. myself!

I'm now going to be working full time on Archer Alec.

I'm announcing this because Lately I've had a lack of motivation and have been procrastinating and just sitting around accomplishing nothing.
To help me transition into a 'Full Time Indie' im going to be doing several things.
-New dedicated work area (another room in the house)
-A laptop to work on the game, only having the development tools on the computer to avoid any distractions
-An actual schedule for working
-'Work days'(Monday-Friday) 'Break days'(Sat=Sun)

Removing all of the distractions and putting my self in a somewhat new environment will hopefully allow me to work more productively.
Along with all these changes, expect to see bigger updates.

Thank you guys a lot, it might not seem like a lot but all the comments/criticizing helps me a ton.
It helps me stay focused and motivated.

Will be coming out with another update in a couple days if all goes as planned!
-Daniel

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7 Comments


Thats cool! Could you post some info on yourself? Don't know if you have done so before. Your age, where you live, what you studied, all that :P
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Congrats!
What's your monetization plan for Archer Alec? I could see it maybe doing well using the older shareware style but with DLC: Free base game, pay for more content in large blocks.
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I'm 18, I live in Durham, North Carolina. College wise I planned on going to the Art Institute of Raleigh Durham, but I could not afford it.
Which at this point I do not think is too much of a problem.. But I was going to take the 'Game Art/Design' class.

Monetization plans for Archer Alec..., right now I think I'm going to try to sell it for anywhere between 2-5 Dollars, Potentially get alpha funding on Desura/IndieDB if people seem interested.
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I like your idea of setting a normal working week, something I don't do myself but think I should. I hope all goes well, looking forward to you updates.
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Thanks black rook!

And yeah so far the normal working week thing is going ok.. Its a little rough since its my first day doing this but I think it will be for the best.
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