• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
  • entries
    45
  • comments
    25
  • views
    47890

Starting another project

Sign in to follow this  
Followers 0
kseh

881 views

Creating an RPG has been something I've taken a stab at a couple of times before and I've decided to have another go at it. Like before, I'm probably overly ambitious and overly optimistic but like before I'll probably have fun giving it a go.

The focus for the past few weeks has been world generation. I'm going with this idea where you play on isolated islands. To generate the island I'm using the Accidental Noise Library to generate the shape and establish the depths you can descend. I'm also using it to establish a few levels of caves that you would go adventuring in.

I have a video of what I got so far that I'll try to attach it here (haven't done this before). It doesn't seem to come up when I view this post but the video is in my gallery if you click on where it should be. If anyone can tell me how to fix this, please let me know.

[sharedmedia=gallery:images:2954]

But... um...

I do think there is a bit of an awkward thing to mention though. The plan I've had for this game seems remarkably similar to a couple posts I've read here lately. I know that given the same idea, two people are unlikely to come up with the same result. Especially if you're working on a solo project. But I hate to give any sort of sense that I might be stealing someone's idea. I've actually had this idea for some time now and it so happens that this is the time that I have anything to show. I wanted to do a journal post where I could show a video with a character running around on the island surface and descend into the caves. But I figured maybe writing now might be the better way to go.

The Game Idea
The main direction of the game is magic and its discovery. I was initially thinking a rougelike sort of a thing where you'd have to figure out how to put together randomized recipes for potions and randomized rune combinations for casting spells. You would find and collect the various componants and through experimentation and by periodicly revealing clues to recipies, the player discovers spells and they are then available for memorization and use while exploring.

I'm also planning to include some survival and construction elements. Yeah, I know, who isn't these days? But I'm hoping to use both resource collection and their use as driving factors in the game. I think scarcity is an interesting element and I want to use it as a driving factor in the game. I'm hoping that I'll have something where it will get more interesting as the player seeks to become more powerful. There will likly be a way to leave your starting island to seek additional resources but it will probably be expensive and have defensive drawbacks.

Anyways, that's the basic plan for the next while. If none of it comes to be, I hope at least I'll end up with various elements that will be useful for future projects. The next step is to have a character that you can have running around the island. Then I think need the beginnings of an item system which I'll use to get some landscaping in. Where things are likly to go wrong would be that I'm flying by the seat of my pants here. I have an idea of how I want the magic system to work but I'm much less sure about the spells themselves. And though survival is planned to be a driving element, I'm sure I'm going to need something that can be thought of an end.

1
Sign in to follow this  
Followers 0


0 Comments


There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now