Day 14

Published November 06, 2012
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Mirrored from my blog (en, pt-br).

Today I basically kept doing the geometric model game and imported it to Unity.

What I did today was make the UV mapping of the pieces and some renders. Today I just didn't see the second part of the video lesson I wanted, but gave to practice in Blender.

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After I finished UV mapping of the entire model I did the import into Unity by the Blender file. The parts imported all right, I just had a problem with the main cube. It stayed with the Normals wrong.

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I thought that was why I did not give a Ctrl + N to normalize Normals. I did it, and continued reimported the error. I thought if I made the Normal map (by the way I found a very good tutorial) would solve the problem, and I did not solved. In fact got worse.

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After giving a look around in the settings, I saw that the import normals option was set to import, I changed the option to Calculate and it worked.

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If you want to see how the model was inside the Unity click here (online).

Tomorrow (Monday) and Tuesday I'll have to take a break to do some things in college, but Wednesday I start again.

[size=2]PS: Sorry for the bad english.
Previous Entry Day 13
Next Entry Day 15 - College
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