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Day 17

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Mirrored from my blog (en, pt-br).

Today despite having already returned to studies was a quiet day. In the morning I had to finish a job for college, so I just left the afternoon, where I watched the second part of the video lesson Training Course: Low Poly Game Asset Creation - Fire Hydrant in Blender and Unity 3D.

In this second part was finished the high poly model hydrant. Although it is difficult to exactly replicate the model of the video lesson I liked of the result. Tomorrow I want to see at least part 4 and 5, where is made the low loly modeling and UV unwrapping. It will be interesting to see how from a high poly model is made low poly modeling.

tumblr_mbcp2vWcmM1rxq0qy.gif

tumblr_mbcpa2BPVQ1rxq0qy.png

Final high poly model (without smooth and without subdivision surface):

  • 10392 vertices.
  • 10229 faces.


    tumblr_mbd8y3B7Hm1rxq0qy.png

    Final high poly model (with smooth and subdivision surface with two subdivisions):

    • 81024 vertices.
    • 79409 faces.


      tumblr_mbcpbcrFNp1rxq0qy.png

      [size=2]PS: Sorry for the bad english.
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