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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Day 39

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AlexSilR

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Mirrored from my blog (en, pt-br).

Today I started making the projectile. In fact as I couldn't think of anything much different just following the same style.

tumblr_mchcfvpd2O1rxq0qy.png

Testing the projectile with the gun I saw that the tip of the gun was not cool with that kind of projectile actually what was strange was that the rayCast modify the angle of the emptyGameObject which is the origin point of the projectile. When the gun was aiming at something near the projectile did not follow parallel with the "clamps" of the gun. In the end I ended up modifying the gun.

After I modified the gun I started working on modifying the script that manages the speed and mass, as there was no need to change a lot was quite easy.

In the end I ended up doing an animation. I did an animation of the gun shooting into Blender. The animation was very simple and the process of importation and use of animation in Unity was very simple too.

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Tomorrow I will continue doing the gun and I intend to add some feedback of selected projectile.

[size=2]PS: Sorry for the bad english.

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3 Comments


Thanks Black-Rook!

Well, I completely forgot the Quake! hahahaha Now that you say certainly will be a influence (consciously).
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