Archer Alec - Swamp Update

Published November 09, 2012
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Hey guys got a lot of work done in the past week, will be adding music once I get a new build of the game to Philip (he does the music).

UPDATES
Swamp Biome
Monsters
-Goblin Tar Thrower
This monster throws tar, when the tar hits a block it will stick to it similar to how traps work. Tar slows the player limiting movement.

-Goblin Torch Thrower
This monster throws torches, if a torch hits a player it burns them dealing 1-3 Damage.
When a torch hits tar it will ignite it, if the player walks through the flaming tar he will be slowed and take damage.

-Troll Smasher
This monster is similar to the catapult in that it does massive damage to structures.
Slow moving and slow attacking, this monster has a lot of health and will stop at nothing to get to the player.
Other than its inability to climb ladders.


Goblin Tar Thrower
GoblinTarThrower.png

Goblin Torch Thrower
GoblinTorchThrower.png

Troll Smasher
TrollSmasher.png

Also here is the level select screen.
swamp.png


I have yet to add new traps into this biome, I want to add 2-3 Different traps to this biome.
So if you have any suggestions/trap ideas you can leave them in the comment section and I will take a look!

Thanks for reading, feedback is always appreciated!.

One last thing-

This is the guy that does my music http://pdcarman.wix.com/orangecapsule#!home/mainPage

And this is Archer Alec on IndieDB http://www.indiedb.com/games/archer-alec
Thanks!
2 likes 4 comments

Comments

Servant of the Lord
Two trap ideas:

[b]Vine trap: [/b]Tangles enemies and roots them in place until the trap fades. It'll buy you some time, but at the expense that when the trap disappears any monsters accumulated are all released at once.

[b]Bog pit: [/b]A pit where monsters walking across it sink into the bog and die. Each enemy that falls into it, fills up the pit slightly, and when the pit is full, the trap disappears/fades-away (killing all the enemies who sank into it). Either it doesn't effect catapults or other large enemies, or the pit fills up more based on the size of enemy that sinks into it.
November 10, 2012 12:32 AM
Programming020195BRook
I like Servant's suggestions! :)

Habit, did you fix the crash issue? Are you adding in window mode? Last time I used GameMaker 4.3b I think it was, you could select that as an option and link it to an object (button to change, or slider if you make one.)
November 10, 2012 01:25 AM
HabitueGames
[quote name='Black-Rook' timestamp='1352510711']
I like Servant's suggestions! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

Habit, did you fix the crash issue? Are you adding in window mode? Last time I used GameMaker 4.3b I think it was, you could select that as an option and link it to an object (button to change, or slider if you make one.)
[/quote]
I do too! Im working on it im just testing that level some more, its pretty much fixed (that one bug).
Yes i'm adding window mode and full screen mode buttons.
November 10, 2012 01:22 PM
Programming020195BRook
Sounds good! Thanks for keeping us informed! :)
November 10, 2012 07:07 PM
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