UPDATES
Swamp Biome
Monsters
-Goblin Tar Thrower
This monster throws tar, when the tar hits a block it will stick to it similar to how traps work. Tar slows the player limiting movement.
-Goblin Torch Thrower
This monster throws torches, if a torch hits a player it burns them dealing 1-3 Damage.
When a torch hits tar it will ignite it, if the player walks through the flaming tar he will be slowed and take damage.
-Troll Smasher
This monster is similar to the catapult in that it does massive damage to structures.
Slow moving and slow attacking, this monster has a lot of health and will stop at nothing to get to the player.
Other than its inability to climb ladders.
Goblin Tar Thrower
Goblin Torch Thrower
Troll Smasher
Also here is the level select screen.
I have yet to add new traps into this biome, I want to add 2-3 Different traps to this biome.
So if you have any suggestions/trap ideas you can leave them in the comment section and I will take a look!
Thanks for reading, feedback is always appreciated!.
One last thing-
This is the guy that does my music http://pdcarman.wix.com/orangecapsule#!home/mainPage
And this is Archer Alec on IndieDB http://www.indiedb.com/games/archer-alec
Thanks!
[b]Vine trap: [/b]Tangles enemies and roots them in place until the trap fades. It'll buy you some time, but at the expense that when the trap disappears any monsters accumulated are all released at once.
[b]Bog pit: [/b]A pit where monsters walking across it sink into the bog and die. Each enemy that falls into it, fills up the pit slightly, and when the pit is full, the trap disappears/fades-away (killing all the enemies who sank into it). Either it doesn't effect catapults or other large enemies, or the pit fills up more based on the size of enemy that sinks into it.