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Update 3- 3D models and animations!

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Hey guys, as you know, we're making a zombie apocalypse simulator. You can read about the full concept in my earlier journal entries. Anyways, I have a couple of photos to share with you:gaspump_bumpshader.png gaspump_nobumpshader.png As you can see, there are two different gas pumps. Which one do you like best? They were both developed by our 3D artist. Also, this other photo's not much, the character is just a placeholder. The photo is just me making some animations: bandicam 2012-11-10 12-39-51-140.jpg
Thanks for reading guys, if you have any questions, comments, or ideas, please feel free to comment. Also, we need someone to do zombie models, so if you can, please email me at dazdakota@yahoo.com. You can read about it more in the hobbyist classifieds section.

Blog to you later! :)
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I prefer the gas pump on the right.

I'm not familiar with 3D/graphic arts terminology, but the "depth" of the texture on the left image seems too exaggerated.

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What ever art [i]style [/i]you choose, you should consider some simple rules to considerable improve the visual quality.

One important rule is consistency. You have very hi-detailed textures on the really low-poly/rough model, either reduce the details on the texture, or increase the details on the model.

The second rule is the proper use of references. If you want to go for realism, your properties should look like real one (google image search is your friend here :) ).

There're more rules to consider, but I think that it would be best to start learning them step by step. Just think about given critique and try to improve on your skills and you will see, that you will really improve quite quickly.

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