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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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New indie game Genix releases next week for PC and XBLIG...

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After months and months of slaving away trying to build something we think people would actually play, I am proud to announce that Genix our first ever commercial game will be making it's way to the stores next week! Genix is an action packed twin-stick shooter game that takes the space invaders concept, mixes up with a few classic gaming mechanics then throws in a dose of 3D magic to bring it all to life.


For the PC, Genix will be available through Indie City, and Desura on Monday 19th of November.
For the Xbox 360 this all depends on the peer review process, however we think you'll likely be able to play it on Wednesday the 21st of November.

So what do you get for your dosh? Well Genix is designed from the ground up for HD. One of the ways we did that was to deal with thin lines which can distort when they are far away, we built a custom vector engine that is able to deal with depth, line thickness, and end caps so no matter where you are in a level you can still see the boundaries crystal clear. To Joe Blogs this may seem at first like a game with little graphical detail, but we assure you the devil is in the detail :)

As well as swish graphics, we have built 30 challenging levels for you to battle through, each one gets progressively more difficult, and we bet by level 13 you are pulling your hair out over it! To help you cope we have designed 9 mental weapons that each have their unique abilities (check the images coupled with this post for more info about them), 8 types of robotic enemy, 8 boss battles, and to boot we have written 6 original music tracks to keep you bopping while you battle.

That's all for now, thank you so much for reading and I hope you join us this weekend by visiting the official website for Genix at: http://genix.xpod-games.com


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Great job, I love to see people complete their works, it inspires me :D. Keep it up!

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