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Ludum Dare preparations!

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For the first time since forever I managed to notice that Ludum Dare is incoming couple weeks ahead (it's 14th-17th of december). To prepare for it, I want to brush up my skills. To be exact, I decided to write 7 games from 7 different genres in 7 days (of after work time, so not really much more than 8 hours/game).

Yeah, that seems insane, but I don't mind not finishing all of them that much, I only want to refresh my tool knowledge. I thought about using SFML 2.0, but I think I'll settle on Unity3D for this Ludum Dare, as I'm giving a presentation on it in the same week, so quick games written in it will help me with recalling what's what. As for games, I decided to list the genres in difficulty order, and process with them that way, so I'll have easier time at first, when I won't recall that much of Unity, and more complicated things near the end of the week.

The genres are:
- Shoot'em'up
- Platformer
- Puzzle game
- Racing game
- Dungeon Crawler
- Adventure game
- Strategy game

That should cover broad enough spectrum to prepare me for creation of pretty much anything I'll dream up for the Ludum Dare.

Wish me luck, guys!

And here is a list of the entries in the series:

Last Day summary and Challenge Post Mortem
Ludum Dare preparation
Day 6 summary
Day 5 summary
Day 4 summary
Day 3 summary
Day 2 summary
Day 1 summary
Series kick off
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