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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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A brewing puzzle

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shawnhar

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Warning: this post is not about programming. Andy suggested I should sneak some homebrewing material onto my blog, and I thought hmm, why not? If you violently object, let me know in the comments and I won't do it again :-)
Yesterday I brewed a traditional German hefeweizen, which was the first time I tried a decoction mash. This got me thinking about how incredibly accurate traditional brewers managed to be, long before the arrival of chemistry, biology, or scientific measuring tools. This particular trick might be obvious to people with a stronger background in physics, but I thought it was pretty amazing. So, a puzzle...
Hans is a 17th century German brewer. He wants to attract a loyal customer base who will seek out his beer in preference to that of competitors. To achieve this, he must:

  1. Make beer that people like to drink
  2. Make it the same way every time, so customers come to trust the quality of his product

One of the key steps in brewing is heating a mix of water and crushed malted barley (called the "mash") to 152 ?F, where amylase enzymes will convert starch molecules into sugars that yeast can later ferment into alcohol. But Hans does not have access to a thermometer, so he has no way to accurately hit the right temperature. He can estimate by sticking his finger in the mash, but even with lots of practice this is horribly inaccurate. Sometimes he ends up at 148 ?F, which produces a dry, thin beer. Other days he ends up at 158 ?F, which gives a thick, syrupy end result. One time he overshot all the way to 170 ?F, which accidentally denatured the enzymes, leaving him with a couple of tons of watery grain that could no longer be used to make beer at all!
Is it possible to do better? How can Hans heat his mash to exactly 152 ?F without the use of a thermometer?aggbug.aspx?PostID=10374266

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