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7 games in 7 days, day 3 finished

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Day three finished! Today I have, as planned, did Puzzle game. A classic one indeed - Tetris. My goal for today was to recall how transitions between Scenes in unity worked - and I have done as much, dividing the game into Splash Screen, Main Menu and Game View - and custom GUI, which I have also achieved. After that it was simple implementation of the gameplay, which although simple, gave me some problems, due to switching between implementations in the middle. There may be some bugs due to that, but I'm not going to bother to look for them, my goals were achieved.

I didn't want to waste time on creating fancy level, so I took the same graphic that the blocks use, constructed wall out of it, and had it cycle through Hue in HSV mode, the effect is quite funky.

I haven't implemented High Score, which in the middle of the game creation I thought that I could implement, because my 8 hours were up. Still, I will do it for some other game.

The game is here, controls are arrows for the game, and escape to quit from any scene to menu.

Also, if you'll look at the screenshot, you'll notice how freaking awful my luck is. How many times in a row can you NOT get I-block? GAH!

State of the list is as follows:

- [s]Shoot'em'up[/s] - done
- [s]Platformer[/s] - done
- [s]Puzzle game[/s] - done
- Racing game
- Dungeon Crawler
- Adventure game
- Strategy game

Next up, racing! Woo!

And here is a list of the entries in the series:

Last Day summary and Challenge Post Mortem
Ludum Dare preparation
Day 6 summary
Day 5 summary
Day 4 summary
Day 3 summary
Day 2 summary
Day 1 summary
Series kick off
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Interestingly enough, most tetris clones that have had tons of work done to them - I don't like! They never feel quite right to me. This one is almost perfect in feel! The only thing I miss is a split second after fast-dropping a block to the bottom to move it left or right before it sets. Well done :)

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