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Archer Alec - A tiny problem

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Hey guys, this week I've worked on the two monsters the Troll Earth Mage
and the Troll Rock Thrower.
I made a video showing what they look like and what they do.
It has a little bit of a jitter in the video something happened while rendering.
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Im getting a demo ready, so that people can play it, Im going to try to get the demo to people like Total Biscuit and try to get in on his "Wtf is"
series. But before I send it off to anyone Im going to be polishing it this upcoming week.
One of the problems with the game is there needs to be more of a incentive to stay within the castle or near it.

So far my solution is this.
The amount of monsters is going to be lower.
The HP/Attack power of the monsters is going to be higher.
Traps will be cheaper to purchase but there will be a number of how many traps you can have on the level at one time.


Also I need opinions on this.
Should the player be able to shoot and move at the same time, or should it stay the same(takes about 1.5 seconds to shoot an arrow).

Once the demo is polished i'm going to take a leap and go to Kick Starter
Hopefully this will all go well and I can finish Archer Alec Sometime in early January.

Oh and Indie Of the year is being voted for on IndieDB, If we got Archer Alec in the top 100 that would really help.
http://www.indiedb.c...mes/archer-alec

Thanks for reading guys, and as always feed back is appreciated smile.png
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[quote name='Black-Rook' timestamp='1355101329']
I would prefer to be able to move and shoot at the same time. Keeps the action going, and the pace doesn't slow down.
[/quote]
Done! :) I like it too actually I think I will keep it. It makes the game more dynamic as well!

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