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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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"Valve Box"

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_the_phantom_

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Valve: "Windows 8 App store is bad!... btw you can now buy apps from our store!"

Valve: "Closed systems are bad! btw, here is our new closed system"

Gamers : "OMG YOU ARE SO RIGHT AND THIS ISNT AT ALL A CONTRADICTION HERE HAVE MY MONEY!"

*facepalm*

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BUT GABE IS GAMING MESSIAH!


Heh, it's nothing new. Each popculture prophet ends up like that. At first he's cool and everybody who's hip and happening loves him, and the next day he's one of really big fishes, says 'hey, making money ain't half bad', and starts milking the moneycow that users are. Most of faithful followers won't notice that transformation even if it would jump out of the bushes and kicked them in the butt.
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Many gamers love valve for what they have done for the gamer community in the last decade, not for what they are talking now. We will see of what actions will follow their talking. On the other hand we have an industry of bEAd boys, taking our money and leaving us with unfinished and unsupported games.
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I'm not entirely sure that this is comparing apples to apples. Windows 8 is a general purpose platform that has been closed off such that to release apps that conform to their new UI you must be microsoft certified and go through their store.. which was gabe's complaint. As far as the closed system that is the steam box, the idea there is to just ensure that they have a working hardware configuration that would provide for a common user experience.

You can still take any game you make and distribute it without steam.
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[quote name='Michael Tanczos' timestamp='1355246750']
I'm not entirely sure that this is comparing apples to apples. Windows 8 is a general purpose platform that has been closed off such that to release apps that conform to their new UI you must be microsoft certified and go through their store.. which was gabe's complaint. As far as the closed system that is the steam box, the idea there is to just ensure that they have a working hardware configuration that would provide for a common user experience.

You can still take any game you make and distribute it without steam.
[/quote]

But isn't that Microsofts argument as well with the whole cross-architecture argument? Either closed is closed or open is open. We cant have rules for one and different rules for another.
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Yeah, this is completely ironic, though I don't want to jump on the bashing bandwagon as I really can't tell what they meant with "tighthly closed". Most likely it would mean "only Steam games can run on it and nothing else", but they could also be referring to hardware specs (which would also make a lot of sense if you consider how fragmented the PC market is).

On the note of hypocrisy: Notch retweeted a comment about Valve having double standards for doing this, yet he also released Minecraft on closed platforms =P If we're going to bash closed platforms then let's make sure to at least don't put absolutely anything on them, jeez!
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I'm fine with closed stores, and I'm fine with closed platforms...

I just don't like it when previously open platforms have the appearance of going closed, because then I feel like I'm 'losing' something I was previously used to. =(
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I think that valve is unsure. A closed system would be most likely build upon a custom linux version, therefor the call for more linux games. To keep the hardware costs low, they will either need to stream or reduce the hardware, an other reason to push the indie scene (cross plattform + low hardware requirements).

I think, that they will push the linux steam version, put in on a pre-installed linux tv-box in different hardware outfits and start to pull at indie devs who support linux games, bundling it with some steam games the risk should be manageable.

Everyone who don't like closed systems can continue to use their PC.
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[quote name='Ashaman73' timestamp='1355292751']
I think that valve is unsure. A closed system would be most likely build upon a custom linux version, therefor the call for more linux games. To keep the hardware costs low, they will either need to stream or reduce the hardware, an other reason to push the indie scene (cross plattform + low hardware requirements).
[/quote]
I don't think Steam users are exactly the kind who tends to spend little in hardware...
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[quote]I don't think Steam users are exactly the kind who tends to spend little in hardware...[/quote]
If they just want to satisfy existing users, they don't need to change anything. I think they want to expand into the home-console market.
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