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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Current OpenGL Progress and other stuff

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Well my current prog ress state on learning OpenGL is that I currently have gone nowhere. Essentially it is at a stand still. There are a few reasons for this.

First reason is procrastination.
Second reason is more or less the cause of the First.

Right now I am really tied up with another project that I am trying to get off the ground. The project is a web development Project using Java EE which really needs to get moving. Essentially this project is meant to make me money down the road when it is finished as a sort of Corporate startup endeavor. This is not the typical hipster startup trend BS that is all over the place. A friend of mine and I have wanted to start a Software company for a long time and this is the project that could get it off it's feet. Essentially it is a web tool for small businesses that allows for Order Processing, Inventory tracking, etc..... which is run for them off site in a cloud like setting and they can use the WebFrontend or the Thin Client to work with the system. Hard to really explain the software unless you have used some of the systems already r out there that make you want to blow your brains out because of how disfunctional they really are.

So right now I have been brushing up on my Java and crash coursing some Java EE to give me a base to work off of. Beleive it or not everything people say is false. Java is actually quite a awesome language and it is really fast. Could get a bit verbose at times but it is very nice to work with and I am comming to the point where I am growing quite fond of it again. I have not touched java since version 1.5 and Java was the second programming language I learned after Visual Basic 5 and before C.

If and when I get a chance to spend some time learning OpenGL I might try porting the Arcsynthesis tutorials to Java with LWJGL because quite honestly the SuperBible 5th edition is a sad excuse for a book from what I experienced so far.

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Java will serve you well, indeed. OpenGL will be very beneficial down the road.


My father reminds me from time to time, "Get the junk out of the way first, then prioritize the rest."  I hope this helps.





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