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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Well...we're back! (and I just found out flipcode is back too!)

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Hello Everyone!

Well I haven't posted on here in a while, but I am posting again, primarily to say that after a few months hiatus, the guys at Demergo are back together again and are working on a new project. Our aim for this project is small, simple, and completely cross-platform.

Our goal is to have our game finished no later than mid-February. We are using the cocos2d-x engine with c++ (not the javascript side) and are also modifying the engine as we need and like to do. There are not any major modifications planned on the engine for our first game back, but we are definitely making a list of likes and don't likes about cocos2d-x. We also might be releasing everything as open-source, but we are not 100% sure yet. If it does happen, it will be after the game is released, rather than before. Oh, I also forgot to mention that the game is going to be completely free (no IAP's or Ads or etc...[insert annoying monetization strategies]). So, how to we plan on making money...well hopefully that will happen someday, but now its about stretching our abilities, learning new skills and techniques, and hopefully building some good reputation within the community!

Also, on a side note, I just noticed that flipcode is no longer dead...but alive again. I never really visited the site when it was alive, but I have visited it many times since it's death, so I am excited to see another valuable game development resource resurrected again! (Gamedev.net is awesome too, but thankfully it never died!)

Have fun everyone and enjoy making games!


(Update/Note/Hint to flipcode owner): After further investigation, while flipcode has some good articles and features...I am patiently awaiting the hopefully future existence of some form of reasonable search (or unreasonable search for that matter!) for flipcode and its archives.... (while a google custom search does work, it works rather painfully).

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Oh, hi Todd.
Really though, I stopped checking a while ago so it's cool that someone told everyone!
Thanks a bunch! :-)

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