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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Ordering woes

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O-san

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Hello!

I've been caught up in rather depressing business. I draw quite a lot on my spare time. All of the graphics to Medieval Times and some other things. Most of the graphics I have drawn on my Wacom Intous tablet (rather old, the first version) so recently I decided to upgrade to a beefy Cintiq 24HD Touch pen and display.

benefits_truevalue.jpg
[size=2]http://www.wacom.eu/index2.asp?pid=7002&spid=1&lang=en

These things goes of at a whooping price tag of 33000 SEK (around $5070). I ordered the display 10 December 2012 and got it 7 January 2013. Quite a long delivery time if you ask me.... However, only to find out that I had received the wrong model - not the touch version. I can't comprehend how this is even possible for such an expensive product! However, I got my brains together and made an RMA to the reseller. I sent the wrong model I had received and waited for another week for the right display to arrive.

The new display arrived 15 January. Now the version was right, it had touch and everything. I drew some, well tried it out for a half a day when I noticed it was a defect product. The pen didn't register on a certain area of the display...



A new phone call to the customer care center at the store, request a new RMA and then the whole procedure again. I am hoping to get a working product by the end of the next week but I am starting to lose hope that this matter will ever cross the finish line. The customer care operator even asked me if I wanted a refund considering the twists and turns.

Well, it would have been nice to show some new artwork made on this device but sadly it has not been possible. This business has also crippled the programming side of my game project. I haven't been able to concentrate on the different tasks with this whole matter in my head. Hopefully this next device will be up to par and I will be able to show some progress in the near future.

Thanks for reading!

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