NPCs can no longer be walked through, and a slight sprite offset between NPCs and PCs has been fixed. Sort of a small update from the player's point of view, but I've made some internal improvements as well. Characters (whether NPC or PC) are now handled the same way, rather than separately. This gives movement, blocking, sprites, etc. for free, and removes duplication.
We have an online chatroom where you can usually find myself and other developers, as well as other players: http://irc.ifthensoftware.net
We also have a Facebook page over at http://www.facebook.com/ifthensoftware
I have a Twitter account for development updates, which you can view here: http://twitter.com/ITS_Invisible
We also have an IndieDB page for Areum:
And finally, we have a devlog on TIGSource as well: http://forums.tigsource.com/index.php?topic=31227.0