To prepare for the artwork that our artist GreyKnight will be creating, the game's resolution has been increased. The graphics have all been stretched to match the resolution, this is only temporary however; the graphics GreyKnight is working on won't be stretched.
Items have also been added to the game. You can pickup items by standing over them and pressing the return key. Once you've picked up an item, it will be placed in your inventory and displayed in a list at the top-right of your game window. To drop an item back onto the ground, simply right-click on the item in your inventory. If you want to use an item (consume a health potion or equip/unequip a weapon or piece of armor) double-left click on it in your inventory.
Goblins will randomly drop health potions (yay, a way to heal without dieing). However, you can only get the weapon and armor items from picking them up off the map. There is only one set, and once someone has picked them up the server needs to be rebooted for them to appear again. Because of this, there is a good chance you won't be able to try them out in this version. Sorry about that! Goblins might drop armor and weapon items in the next version.
When you die, one of your inventory slots is randomly selected. If there is an item in the slot that is chosen, that item is dropped at the location where you were killed. This is the first part of the game's death penalty; we will likely add an XP penalty later.
We have an online chatroom where you can usually find myself and other developers, as well as other players: http://irc.ifthensoftware.net
We also have a Facebook page over at http://www.facebook.com/ifthensoftware
I have a Twitter account for development updates, which you can view here: http://twitter.com/ITS_Invisible
We also have an IndieDB page for Areum:
And finally, we have a devlog on TIGSource as well: http://forums.tigsource.com/index.php?topic=31227.0