• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
  • entries
  • comments
  • views

Thoughts on Google Play ratings requiring Google+

Sign in to follow this  
Followers 0


I see Google Play now requires you to use Google+ to leave reviews/ratings. Google+ requires you to use your full name. (This change for Google Play happened November 2012, I only just came across this myself though.)

At first there may seem some good arguments for saying people should put their name next to a review. But even if I'm not bothered by using my real name, a problem is that it means linking Google+ with the account on your phone. Many people, myself included, use a special Google account just for our Android phones, to reduce the risk of information sharing or snooping - but now to leave a review, we'd have to link it to our real names. What if Google start to apply this policy gradually to other services? Not only does this mean more services requiring a real name, but it also means users having to link up Google accounts that they had previously kept separate (since you're also supposed to only have one Google+ account).

As a developer, I know it's annoying to get the occasional bad review or rating for seemingly dumb reasons, but I'm not convinced a real name policy would prevent this - such reviews are sincere even if misguided, not malicious, and it's perfectly someone's right to give a 1 star review, so why would they be more deterred than anyone else? It's already possible to flag spam reviews. On the flip side, it's pleasing to get good reviews, and it would sadden me if people are deterred from doing so, due to the Google+ policy.

Reasons for wanting to use a pseudonym might be users of an app for say, a gay or BDSM website, who want to give feedback. There isn't just the idea of avoiding real names, but also that people who use a pseudonym on a website, that pseudonym would be their "common name" for that app. An actual case involved a Second Life user who signed up with their SL username - it would surely be better that they leave a review of SL apps with their SL username. The mistake by Google is assuming people have one "common name", when people typically have different pseudonyms in different circles - ironically using a "real name" can end up being less identifiable in some cirlces! Others may simply be deterred from leaving reviews because they can't be bothered to sign up to another service.

It doesn't help that Google's enforcement of "real names" on Google+ has been appalling - whilst claiming they only mean someone's commonly used, not necessary legal, name, in practice people have been required to use only their legal name even where they have an alternative common name, as well as having problems because their legal names were unusual. ( http://gawker.com/5824622/names-banned-by-google-plus , http://infotrope.net/2011/07/22/ive-been-suspended-from-google-plus/ , http://en.wikipedia.org/wiki/Nymwars )

This also smacks of "let's desperately try to force people to use our failing social network" - moves like this make me less want to (as someone depressed by Facebook, I was looking forward to a Google alternative that might have a chance of challenging Facebook).

It's no great loss - I and others simply won't leave ratings. But as an Android user and developer, I think that isn't a good thing.

(It also seems odd that I can publish an application without publishing my real name, but I need to publish my real name just to leave a rating...)

Sign in to follow this  
Followers 0

1 Comment

Google has a bad history of finding ways to force people to use one of their services.


Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now