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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Announcing my Mailing List - News for Mobile Game Developers

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Yaniv Nizan

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I'm very proud to announce this a initiative - The SOOMLA List

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. It's a very simple Idea - Every week or so I hand pick some great articles, news I found and other very useful links about free to play game design, virtual economies and more. This way I can be in touch more directly and engage in conversations about the topics.

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If you like reading my blog here so far you will love these emails. You can subscribe to this list or shoot me an email to and I'll add you manually.

Here is a sample email:

Posts from SOOMLA Blog:

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@Navyman, the short answer is NO. All my writing is unique and self made.

 

I'm constantly researching how developers are utilizing virtual economies in mobile games to make them more fun and engaging, I cover industry news related to this topic and try to bring fresh ideas. I write about one article per week and try to share it with others so they can benefit from my learning. From this reason I'm actually writing my blog in 3 different places, blog.soom.la, Gamedev.net and Gamasutra.com.

 

Specifically this post is announcing my mailing list which I believe is a great way for mobile game developers to discover content about free 2 play game design and other related topics. The list is built by carefully picking the best articles I wrote, the most interesting discussions and really good resources I discovered online. The resources I discovered are under the 'links we liked' section and are not my writing. However, everything else (80% of the list) is content that I wrote and people find it unique and insightful.

 

Some comments I received from list readers:

  • "Your mailing news sound interesting! Lets keep in touch!"
  • "I would love to receive your newsletter once a week."
  • "Please do add me to your mailing list and I will also circulate to others here. Looks like you have some great content to share!"

Hope this helps

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Okay this sounds great. Thank you for not taking my question as an attack as it is common place to happen. I will be going back and reading some of your older posts.

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Glad I could help. I also got curious and checked your company. Are you really from Honolulu. That's literally on the other side of the world from where I am :-). It's a beautiful place - I have been only once sadly. 

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