• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
  • entries
    432
  • comments
    1166
  • views
    759298

UI Experiments

Sign in to follow this  
Followers 0
JTippetts

1547 views

I only had an hour or two of down-time at work today, but I was able to put together some quick prototype stuff to experiment with the 3D animated UI I mentioned in the previous (double) post. Here is some video of what I did in action. It's obviously not production code, just testing some concepts.

[media]
[/media]

When a player-controlled unit is activated, the UI animates into place. When the unit is deactivated, the UI elements ease back off the screen. In this test, the UI consists solely of the animated character portrait and 2 test action icons. The icons aren't "hooked up" yet; I haven't implemented any hit-testing code yet, so it's still all hotkey driven. This is just a proof of concept of sorts, for me to see if the idea works for me. It needs a lot of polishing, but I think the core idea of it is sound.

I like it so far, to be honest. I think the concept has merit, and it's certainly simple enough to do. All of the various elements are just sort of piled up in locations off-screen in the overlay scene manager, hooked up to ease-in/ease-out animators that swap them into place as needed. The character portrait eases in from the side, the icons swivel up from the bottom. I'm thinking I would probably animated the icon platforms as well, since there is really no need to have them on-screen when the AI units are acting. I imagine they could ease in from the bottom, perhaps stair-stepped by giving each a different offset, so that they animated into place sequentially from left to right; similarly with their associated icons. Add some bounce, make it jolly. I think it could be fun.

It's something I'll need to iterate on, but I think the core idea is pretty good so I'll run with it and see how it goes.

4
Sign in to follow this  
Followers 0


6 Comments


Poor gnoblin at 0:15 - his teammates left him on an island to die. =(...

Yeah, that guy. Look, don't feel bad for him. He got what was coming to him.
0

Share this comment


Link to comment
Also, you might not want to call them gnoblins. There are real gnoblins lurking about the gamedeve.net journal section, and from what I've seen of them in the alpha they're very obedient and polite. A little too obedient and polite, if you catch my drift. The kind of creepy obedient and polite that has their neighbors saying "He was such a nice, quiet young gnoblin. I never in a million years would have thought he'd ever pick up an axe and chop anyone into thirteen different pieces with it."
0

Share this comment


Link to comment

Teleportation at 0:35! smile.png

Teleportation indeed. ;)

I've been working on particle effects lately, so that such things will be more... particle-y.
0

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now