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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Small Update

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blewisjr

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Hey GDNet

This is just a quick update on where things stand.

First sorry for not posting more PIC journal entries. There are two main reasons for this.
The first reason was after working my way through a majority of the tutorials I feel PIC is not quite the right micro controller for me. It is a great micro controller don't get me wrong and I would not hesitate to use it in a personal project but there are a few issues that led me to this decision. The first issue is the development tools. They are rather bad. The MPLABX IDE is based off NetBeans. This is not an issue but their plugins are rather buggy. The first issue with the IDE is getting it to actually interface with the MCU without getting yelled at like in my first HelloWorld Post. The next issue is the in circuit debugger ugh. When having issues and trying to debug the application half the time the debugger just did not work!!!! There is also no options or functions to power the device without programming it. This is rather icky because if you want to run the application you already burned into the chip you need to reburn the program or actually use external power. I don't like this because the nature of flash memory on MCU's is that you only can burn the chip so many times before it dies. Next is the state of quality compilers for C. Without a doubt I want to use C to program these after learning to understand the architecture through assembly. The issue with PIC is the compilers are not free. XC8 which is the 8 bit compiler is $500 which is not bad by embedded compiler standards, however, it is only for 8 bit if you want 16 bit and 32 bit they are $500 each as well. Quite pricy. There are free versions of the compiler available but the optimization is horrible often generating hex files double the size of just using raw assembler. So this means if you want to fit a slightly more complex application written for PIC in the 14 kb of flash you have you need to A. Meticulously code your c to try and force the compiler to generate halfway decent assembler and to then inline ASM code to shave bytes just to get the size reasonable to fit on the chip; or B. Dump the hard cash and get a proper compiler that does it's job.

So I decided to switch to AVR chips. I picked up and Arduino pack today. The benefits of this are you get a fully optimized C compiler based off of GCC for free which can not only program Arduino with it's custom api but can also code for raw AVR chips later down the road. You can also use these tools to code Assembly for both Arduino dev boards and raw AVR chips. Secondly you have 2 IDE's both free the first is the Arduino IDE but there is also AVR Studio 6 which is also free and built using Microsoft's Visual Studio system to make your own IDE's. So you get the full benefits of Visual Studio 2010 plugins and all for Atmel AVR and ARM chips. This is a win win. Solid development tools all around with no restrictions on your capabilities.

The second reason I have not been posting is that I am in the process of setting up an external blog. I have not really been doing game development for quite a long time. I feel really out of place posting this Micro Electronics stuff here and I feel many people won't read or just don't have the interest in it. So I will be moving on and getting my own blog going for my new hobby of interest and hopefully build a little bit of a following.

That is all for now quite busy I need to get in contact with my hosting provider for verification stuff. See you on the flip side.

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I dunno, BenRyves and others posting electronics stuff got plenty of attention it seemed

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