3D Hexagon RPG moving to Unity

Published March 08, 2013
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To whom it may concern

So, I have spent most of my time relearning Blender and also handling my Wacom tablet. And also realising that I can never pull this off building my own engine; Importing animated models and what not, it is just too much for one man to handle. So I have decided to move this project to Unity.

Fits me perfectly. BUt I still can't figure out a good technique to make the world map. I would like a Civ 5 style map, but I can't figure out how they made it. I will probably post a question about it on gamedev, since I can't find anything relevant on Google.

Some screen shots, since I think this site needs more of it (nothing from Unity):

Male character 008.png

testGearRender01.png

testRenderNewRig03.png

testRenderNewRig04.png

Maybe this you can use to model... feel free to use for whatever:

ViewportFrontSide01.png
Previous Entry First steps
3 likes 5 comments

Comments

Navyman

Some nice models. As for creating a Unity World Map I would search their forums. There are a great amount of information and solutions.

March 08, 2013 10:52 PM
polyfrag

Your game was looking so good. Hope it will be as good in unity.

March 09, 2013 03:08 AM
O-san

Good looking models! Inspiring to fix my crappy models up.

March 14, 2013 06:11 PM
King of Herrings

Thanks guys! I don't know about good looking models... Low poly to fit a MOBA level of detail was my aim, sort of. He's improved a bit since the screens. But still: anyone can make a model, but to put it in a game with interchangeable armor is another story... But first I have to figure out hexgrids.

March 15, 2013 09:48 PM
ennix

if you are interested in an engine especially for hexagons with an isometric-like view, take a look at my last demo:

http://188.165.235.130/hexademo_2014_02/

for more details you can contact me via marcel at nxserver.de

greets.

February 03, 2014 01:35 AM
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