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A C64 Game - Step 91

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Endurion

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Aaaand the torso gets to fight back too, not only sit put.


step91.png


Time to reuse existing code again. The torso will spit out bats just like the last two bossed did. SPRITE_MODE_POS is used to stop the attacking mode and revert back to movement.

A contains the number of boss parts killed (so 4 = 2 legs plus 2 arms): cmp #4 bne + ;attack with bats lda SPRITE_CHAR_POS_X,x sta PARAM1 lda SPRITE_CHAR_POS_Y,x clc adc #4 sta PARAM2 inc PARAM2 stx PARAM10 jsr GenerateRandomNumber and #$01 beq .NoBatLeft jsr FindEmptySpriteSlot beq ++ lda #TYPE_BAT_ATTACKING sta PARAM3 jsr SpawnObject lda #0 sta SPRITE_DIRECTION,x.NoBatLeft jsr GenerateRandomNumber and #$01 beq .NoBatRight jsr FindEmptySpriteSlot beq ++ jsr SpawnObject lda #1 sta SPRITE_DIRECTION,x++ .NoBatRight ldx CURRENT_INDEX lda SPRITE_MODE_POS,x cmp #20 bne +++ dec SPRITE_STATE,x lda #0 sta SPRITE_MODE_POS,x+++ rts+

That's all there is for this step smile.png


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