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New website, Halfway through Alpha I

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starbasecitadel

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I continue to plan to occasionally post in Game Design, as the feedback I've gotten has been fantastic!

However, as this post is more of a status update than any particular question, I've created a journal. Picking up from this task list, https://www.gamedev.net/topic/637588-starbase-citadel-minimum-viable-product/, I made some progress the last few months.

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Alpha I Version[/background]

[/font][/color]
[color=rgb(40,40,40)][font=helvetica]

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Human Frigate[/background]

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  • [s][color=#008000] Torpedoes: collision detection / damage [complete][/color][/s]
  • Ability: Shield Flare [complete]
  • AI

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    Regelos Destroyer[/background]

    [/font][/color]

    • [s][color=#008000]Ability: Repeat Laser Blast [complete][/color][/s]
    • AI

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      Bases: Art + AI for each of the following [/background]

      [/font][/color]

      • Human Starbase
      • Regelos Starbase
      • Human Citadel
      • Regelos Citadel

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        Energy[/background]

        [/font][/color]

        • [s][color=#008000] Add energy indicator to main screen [complete][/color][/s]
        • [s][color=#008000] Subtract more energy for faster movement as well as laser use [complete][/color][/s]
        • [s][color=#008000] Disallow lasers or fast movement when out of energy, shields max at half [complete][/color][/s]

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          General Gameplay[/background]

          [/font][/color]

          • Friendly versus Enemy (no friendly fire), display team color
          • Stats: Display these small icons around each ship on tactical map: Hull, Shield, Energy
          • Display remaining game objects on strategic window
          • Add borders to game world / fix size

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            Planets[/background]

            [/font][/color]

            • capturing enemy planets mechanism
            • [s][color=#008000]seeding planets: assign ownership of planets at game start [complete][/color][/s]
            • [s][color=#008000]display team ownership of each planet on tactical and strategy map [complete][/color][/s]
            • defense grid
            • repair/fuel stations

              [color=rgb(40,40,40)][font=helvetica]

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              Player Slot Management[/background]

              [/font][/color]

              • [s][color=#008000]20 players per team [complete][/color][/s]
              • victory conditions (server reset)
              • [s][color=#008000]players entering / leaving game conversions with AI [complete][/color][/s]
              • [s][color=#008000]quit button [added disconnect/menu instead][/color][/s]


                The goal for the Alpha I version is a minimal, but fully playable game suitable for a small group of early testers.
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