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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Severely unproductive

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Well, the last 24 days have not been very productive at all. I attempted to implement nested conditionals and loops and thought I had them in and working that night. They were...kind of working; however other normal scripts were now not working properly. As my server had died the day after my last post, I was unable to commit to source control. So I did the next best thing: I just made the changes without making backups (okay, technically I had made a backup: I copied the entire file into Notepad++, but didn't save it, so when my laptop locked up later that night, I lost the "backup".)

At this point I was basically back to square one, so I decided to take a couple days off (after I spent a bit of time working on it; trying to clear my head of it and come back to it with a fresh mind.) Things have been super hectic in life altogether: my office just closed so I am working from home now (just want to clarify: as a remote employee, I didn't lose my job), getting ready for the baby (coming in June), and making room for a family member to move in within a month or two. None of this is bad news, it just has made things quite hectic.

I have managed to get Scribe working properly now though (so far anyway; I've been testing it all evening and haven't had any problems.) I'm going to start porting SAGE from Xna to MonoGame tomorrow, which will include lengthy tests of the scripting engine, so we'll see how things go. I'm very hopeful that it will work continue working properly. I've attached all of the example scripts I've used for testing as well as the new documentation. Once I've run the library through the ringer I'll put it up somewhere for download.

I've brought on some help that will be filling a sort of generic project manager role. Basically he is going to keep projects moving, make sure everyone is doing their job, help flesh out ideas and maybe some other areas (we haven't fully discussed his full role yet; these are just what he has been doing.) He's doing an amazing job so far; fleshing out some projects for our first couple projects (we're having a meeting tomorrow about The Mysterious Life of Aaron James) and has possibly found an artist. Anyway, I'm not sure when he'll end up showing his face on here, but I'm sure he will eventually.

Sadly my March project for 1GaM hasn't budged, so I'm not sure that I'll be finishing it. I'm going to flesh things out tonight, do a design document of sorts and then I'll decide from there whether or not it is feasible. If it is not I may just attempt a different game for this month. I'm off to start on this now.

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