I did some progress in the rendering system:
- Currently the whole transformations a re done via registered transformations groups.
- I also introduces a base scene-graph. Currently no culling is done.
- I fought a lot with the concept of a separate renderthread ( currently I am having only one Direct3D9 renderer finished ). What I now have is a simpe renderer for models imported with assimp.
If my little daugther let me some time I am working on a simple space-shooter, which is using the ZFXCE2. But it takes a loooot of time.