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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Creating gd.net articles

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The new Article Writing forum has some interesting discussion going on lately.

As the site administrators were asking for a list of topics, I started looking over the list.

Then I realized something...

I could probably write 2/3 of the articles they were asking for.

I've got the education and the experience. I attended graduate school after completing my bachelor's degree (cum laude, university honors, department honors, etc.) and I have kept up on the topics. I'm a reasonably good teacher and can generally communicate well in writing. I am approaching two decades of real-world experience (eww, I'm getting middle aged!) so I've seen most of the theories in action.

I even have ideal proof-readers for my target audience. My wife can review it from an educated adult perspective and check for non-technical issues. My teenagers can read it from a less-educated teenage perspective and check for readability.

So I've decided to get to work and spend some of my evenings writing articles. One is already published, two are nearly complete, and four others are in the works.

That's it for this random thought. Wish me luck.

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Good luck :)


Sure they will be valuable additions to the site resources.


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Thanks so much for the contributions! :-)


I recently shared a link to your first article ("State Machines in Games") via our Facebook page, and in only a couple of days it's become our most viewed and shared Facebook post to date, so I think it's safe to say people are very interested in that kind of material -- looking forward to your other articles!


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Stayed up a bit late last night finishing them off after my teen previewed them. We couldn't think of any good pictures for a few of them.

The only pictures we could think of adding were for stack and queue, and in that case it was, well, just a stack of stuff and also a queue of people. I'm pretty sure I have both in my massive collections of photos I've taken.

If you think of something that might be a good match or could help with clarity, let me know.

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Go slow on the writing, I can tell you from experience it can consume you quickly! Take your time and keep it enjoyable.


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