• Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

2D Cellular Automation - Water Simulation Source Code

Sign in to follow this  


I've been getting a lot of people asking for my source code, and how I went about implementing it.
I decided to upload my code to help out everyone who is interested in implementing this stuff in thier own projects/games.

My code is based off of this tutorial:
Which is implemented in java.

I took this approach and implemented it into C++ and SDL, with SDL_gfx to draw the primatives etc.
The gfx headers are included in the folder.
So all you need to do is create a new project put all of those files in it, and link SDL.lib and SDL_main.lib/ set up your SDL directories.
You should be good to go at that point.

Should you be unfamiliar with SDL, Here is a great place to help you get the project working:

I hope my code help's! wub.png
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement