Jump to content
  • entries
    44
  • comments
    85
  • views
    59049

Strife: Server Side Collision Detection, Creature Pathfinding and Caves

Sign in to follow this  
EternityZA

1025 views

Legends of Strife

Server improvements

- Server now loads heightmaps and collision meshes.
- Creatures now collide with terrain and static objects (Buildings, caves, trees etc).
- Creatures now use simple path finding to reach their target.
- Creatures will no longer gain aggro on targets that are not in their line of sight.
- Some spells (for example Fire Ball), now require line of sight to the target.

Client and Server improvements

- Can now make holes in the terrain to accommodate caves and other underground structures.

Here's a video demonstrating the server side improvements.

[media]
[/media]

Here's a video demonstrating the holes in the terrain.

[media]
[/media]
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!