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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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It seems like you are looking to use the money for the wrong things to start out.. getting CDs/covers pales in comparison to developing the actual game.   There isn't enough discussing the game itself to be honest.. and anybody giving money will want to know that they can be confident when investing money in you.   How far along is the project?  What other concept art can you show off?  

 

Also explaining what you get for donating as perks or rewards is kind of obvious.. find ways to cut to the chase and just say what the perk actually is.

 

In terms of production the intro graphic is pretty bad.. go spend a few bucks over on videohive.net and pick up something more dynamic looking.   For flare effects on your logo this might look a little more advanced

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It seems like you are looking to use the money for the wrong things to start out.. getting CDs/covers pales in comparison to developing the actual game.   There isn't enough discussing the game itself to be honest.. and anybody giving money will want to know that they can be confident when investing money in you.   How far along is the project?  What other concept art can you show off?  
 
Also explaining what you get for donating as perks or rewards is kind of obvious.. find ways to cut to the chase and just say what the perk actually is.
 
In terms of production the intro graphic is pretty bad.. go spend a few bucks over on videohive.net and pick up something more dynamic looking.   For flare effects on your logo this might look a little more advanced


Thank you for the constructive feedback. I actually did not produce the video, my art team, RomeTwin Studios did. They do not specialize in video (obviously) and I will either redo it myself or have them redo it. In terms of the logo, I don't think that it will do too much to keep the original (at least the Jcam Technologies one, RomeTwins made the other) and I would prefer that. Thank you again for the constructive feedback!
 
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Your art sucks

Could you please give constructive feed back instead of this? Saying "your art sucks" isn't helping anyone, plus, the only art we have is a few pencil sketches made by a designer!

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Okay. I think the theme of time travel has some interesting possibilities. It's fun to imagine what I'd do if I went back in time. Capturing that in a game would be hard though. 

 

From your covert art it looks like some futuristic person coming to our time, or going into the past where there's pyramids or volcanoes. 

 

I imagine either a story-driven game where the player follows a set plot or a sandbox type game. The latter would be harder to do but I find it more interesting.

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