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It seems like you are looking to use the money for the wrong things to start out.. getting CDs/covers pales in comparison to developing the actual game.   There isn't enough discussing the game itself to be honest.. and anybody giving money will want to know that they can be confident when investing money in you.   How far along is the project?  What other concept art can you show off?  

 

Also explaining what you get for donating as perks or rewards is kind of obvious.. find ways to cut to the chase and just say what the perk actually is.

 

In terms of production the intro graphic is pretty bad.. go spend a few bucks over on videohive.net and pick up something more dynamic looking.   For flare effects on your logo this might look a little more advanced

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It seems like you are looking to use the money for the wrong things to start out.. getting CDs/covers pales in comparison to developing the actual game.   There isn't enough discussing the game itself to be honest.. and anybody giving money will want to know that they can be confident when investing money in you.   How far along is the project?  What other concept art can you show off?  
 
Also explaining what you get for donating as perks or rewards is kind of obvious.. find ways to cut to the chase and just say what the perk actually is.
 
In terms of production the intro graphic is pretty bad.. go spend a few bucks over on videohive.net and pick up something more dynamic looking.   For flare effects on your logo this might look a little more advanced


Thank you for the constructive feedback. I actually did not produce the video, my art team, RomeTwin Studios did. They do not specialize in video (obviously) and I will either redo it myself or have them redo it. In terms of the logo, I don't think that it will do too much to keep the original (at least the Jcam Technologies one, RomeTwins made the other) and I would prefer that. Thank you again for the constructive feedback!
 

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Your art sucks

Could you please give constructive feed back instead of this? Saying "your art sucks" isn't helping anyone, plus, the only art we have is a few pencil sketches made by a designer!

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Okay. I think the theme of time travel has some interesting possibilities. It's fun to imagine what I'd do if I went back in time. Capturing that in a game would be hard though. 

 

From your covert art it looks like some futuristic person coming to our time, or going into the past where there's pyramids or volcanoes. 

 

I imagine either a story-driven game where the player follows a set plot or a sandbox type game. The latter would be harder to do but I find it more interesting.

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