• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
  • entries
    15
  • comments
    14
  • views
    15414

The SpaceGame in 3d!

Sign in to follow this  
Followers 0
lilljohan

946 views

I have decided to convert my game RymdspeletHD (translation: The Space Game HD) to 3d. I suppose that the new title will be something like RymdspeletHD 3d Deluxe Edition.

My idea with this conversion is that it might be a project that I may actually finish, instead of trying to make yet another full blown rpg or an epic freespace clone. I am using my home brew 3d engine to complete this (that I wrote for my freespace clone, which I never finished smile.png ). It's all being written in glorious C# with the help of OpenTK.

I just implemented the cook torrance lighting model in the game and I am on the way to do some of the initial game play. Already got movement and shooting covered but collision detection is missing. It would be nice if you were actually able to hit one of those nasty asteroids. I have not decided exactly on how I will handle the collision detection yet but I will either do simple sphere colliders as I have done in the past or some kind of mesh based detection for more accurate collisions.

I have attached screenshots of both the 3d and 2d versions to this post. As you can see I have quite a lot of work to do before I can match the visual quality of the old version. But at least the lighting will be dynamic and nice.

If you're interested in playing the regular RymdspeletHD then it is still available at www.rymdspelet.net

screen%20%284%29.jpg

0
Sign in to follow this  
Followers 0


2 Comments


Pretty neat, but is OpenTK still alive? Latest Nightly build is more than a year old...

I tried to download Your games installer, however chrome showed that it is malicious.

0

Share this comment


Link to comment

Yeah OpenTK looks to be quite dead, but it's working fine for me at the moment. Might have to switch to something else or maybe patch it myself if I encounter any issues in the future.

 

Weird that Chrome marks the installers as malicious, I just did a couple of virus scans and have been unable to find anything suspicious. I will have to investigate this further.

0

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now