The SpaceGame in 3d!

posted in tinyrocket
Published April 20, 2013
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I have decided to convert my game RymdspeletHD (translation: The Space Game HD) to 3d. I suppose that the new title will be something like RymdspeletHD 3d Deluxe Edition.

My idea with this conversion is that it might be a project that I may actually finish, instead of trying to make yet another full blown rpg or an epic freespace clone. I am using my home brew 3d engine to complete this (that I wrote for my freespace clone, which I never finished smile.png ). It's all being written in glorious C# with the help of OpenTK.

I just implemented the cook torrance lighting model in the game and I am on the way to do some of the initial game play. Already got movement and shooting covered but collision detection is missing. It would be nice if you were actually able to hit one of those nasty asteroids. I have not decided exactly on how I will handle the collision detection yet but I will either do simple sphere colliders as I have done in the past or some kind of mesh based detection for more accurate collisions.

I have attached screenshots of both the 3d and 2d versions to this post. As you can see I have quite a lot of work to do before I can match the visual quality of the old version. But at least the lighting will be dynamic and nice.

If you're interested in playing the regular RymdspeletHD then it is still available at www.rymdspelet.net

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0 likes 2 comments

Comments

Bogdanas

Pretty neat, but is OpenTK still alive? Latest Nightly build is more than a year old...

I tried to download Your games installer, however chrome showed that it is malicious.

April 28, 2013 02:54 PM
lilljohan

Yeah OpenTK looks to be quite dead, but it's working fine for me at the moment. Might have to switch to something else or maybe patch it myself if I encounter any issues in the future.

Weird that Chrome marks the installers as malicious, I just did a couple of virus scans and have been unable to find anything suspicious. I will have to investigate this further.

April 28, 2013 03:21 PM
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