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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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May the 4th, Be With Us - on Kickstarter!

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[color=rgb(58,58,58)][font=Arial]The time has come folks... after some great feedback on the new pitch, we're ready to go on our publication date of [/font][/color]00:00 [color=rgb(58,58,58)][font=Arial]on[/font][/color] May the 4th[color=rgb(58,58,58)][font=Arial]![/font][/color]

[color=rgb(58,58,58)][font=Arial]Our hope is that we can ask everyone who is interested in backing us to back us on the same launch day! If we can get some momentum going on day one, it will help bump us up on the visibility list on Kickstarter and Kicktraq - and hopefully more people will get to see our pitch - increasing the chances of being funded this time around![/font][/color]

[color=rgb(58,58,58)][font=Arial]So - we ask that if you are as enthusiastic about seeing Dominion take space-flight as we are, please be sure to back us once again, on day one of the pitch, on May the 4th![/font][/color]

[color=rgb(58,58,58)][font=Arial]I'll update here with the pitch link the moment it's live![/font][/color]

[color=rgb(58,58,58)][font=Arial]And if you can't back us - or aren't interested - but know someone else who might - please pass us on wherever you can that will listen![/font][/color]

[color=rgb(58,58,58)][font=Arial]Thank you for your support![/font][/color]

[color=rgb(58,58,58)][font=Arial]Too many exclamations! I can't help it!![/font][/color]

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Keeping an eye out for the link to your pitch -- best of luck!


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Cheers everyone! :)


think I could put the preview link out and Kickstarter will redirect it to the pitch once it's live - but I daren't take the risk ;)


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Good luck with it, I've been following your journal for a while reading all of the cool lighting effects and suchlike you've been adding :)


One question, which you've probably answered before but I can't find it, is will you be able to enter atmospheres or land on planets?


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Cheers NineYearCycle smile.png


Sadly landing won't feature in this release - it's too big - we have covered it -  however no worries on covering it here. We want to do it right, and that means a lot of procedural content and complex systems - and also to allow people to author worlds and replace the procedural - so it's slated for a later release - if we manage to get off the ground!


As for flying into atmospheres... we want to accommodate something for gas giants - for gas mining stations/harvesting, etc. That should be achievable. Flying through dense clouds of Hydrogen  in a super-huge environment and then watching a sunset has a certain kind of appeal... smile.png


For a full "wish list" of where I'd like Dom to go in the future, check out here :)


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