And here's the final bit, the extro part. Never have the player play through your whole game and put "Game Over" there. At the minimum a nice message is required
And yes, it's symbolic at 98, since there's always some bugs left to fix. The last two steps will be mostly bug fixes.
Since it's the extro (and not even particularely impressing) I'll refrain to show the screenshot (and the code update)
Just for explanation, to hide the sprite behind some chars there's a priority bit. This is used to hide the main object when it goes behind the hills.
step98.zip
Previous Step Next Step
Previous Entry
A C64 Game - Step 97
Next Entry
A C64 Game - Step 99
Advertisement
Latest Entries
A Windows Store Story - Part #5
2446 views
A Windows Store Story - Part #4
6794 views
A Windows Store Story - Part #3
2734 views
A Windows Store Story - Part #2
2622 views
A Windows Store Story
4652 views
Week of Awesome V - Day #6
2511 views
Week of Awesome V - Day #5
2492 views
Week of Awesome V - Day #4
2576 views
Week of Awesome V - Day #3
2177 views
Week of Awesome V
3111 views
Advertisement